using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_GIL_534 : SimTemplate //* 荆棘帮暴徒
	{
		// Whenever your hero attacks, erhält jedes mal +1/+1.

        public override void onHeroattack(Playfield p, Minion own, Minion target)
        {
            p.minionGetBuffed(own, 1, 1);
        }
	}
}